Remap Colors Effect
The Remap Colors effect replaces specific colors in your artwork with different colors. It auto-detects all colors present on the canvas and supports both manual and palette-based mapping.
Parameters
Color Mappings
A visual mapping interface with two columns:
| Column | Description |
|---|---|
| From | Original colors auto-detected from your canvas |
| To | Replacement color — defaults to the same value (no change) |
Set replacement colors via color picker, hex input, or palette selection.
Match Exact
| Value | Effect |
|---|---|
| true (default) | Only exact hex matches are replaced |
| false | Similar colors are also matched |
Include Transparent
When enabled, transparent/empty cells are included in the mapping interface.
Palette Mode
| Mode | Description |
|---|---|
| Manual (default) | Set each color mapping individually |
| Palette | Map all detected colors to a selected color palette |
Selected Palette
When palette mode is active, choose a palette. All detected colors are remapped to the closest or indexed palette color.
Mapping Algorithm
| Algorithm | Description |
|---|---|
| Closest (default) | Maps each detected color to the perceptually closest palette color |
| By Index | Maps colors by position — first detected → first palette color, etc. |
Keyframing
The color mappings property uses hold interpolation — keyframe different mapping configurations at different frames to swap palettes at specific points in your animation.
Workflow
Both text and background colors are detected. Map them independently for precise control.
Use Cases
- Palette swaps — Remap an entire color scheme to a new palette
- Color correction — Fix specific color mistakes
- Palette reduction — Map similar shades to a single color
- Animation color transitions — Keyframe different mappings at different frames