Tutorial: Advanced Effects

Master ASCII Motion's effects system to enhance your artwork with professional-quality color grading, texture, and transformations.

What You'll Learn

  • Using the effects system effectively
  • Color correction techniques
  • Creating specific visual styles
  • Combining effects for complex results
  • Effects workflow best practices

Prerequisites

Effects Philosophy

Info

Effects are most powerful when used subtly. Small adjustments often have the biggest impact.

Non-Destructive Workflow

Before applying effects:

  1. Save your project as a session file
  2. Duplicate frames if experimenting
  3. Use preview before committing
  4. Remember Ctrl+Z to undo

Color Correction

Making Art Pop

Use Levels to increase visual impact:

Open Effects → Levels

Increase Shadows input to 20-30 to clip dark values

Decrease Highlights input to 220-230 to clip bright values

Adjust Mid-tones if needed

Preview and apply

Creating Mood

  1. Hue & Saturation: Shift Hue toward orange (+15 to +30)
  2. Hue & Saturation: Increase Saturation (+10 to +20)
  3. Levels: Adjust Mid-tones slightly up (1.1-1.2)

Result: Golden hour, cozy feeling

Grayscale Conversion

Create a monochrome version:

Open Effects → Hue & Saturation

Set Saturation to -100

Apply

Optional: Use Levels to adjust contrast

Character and Color Remapping

Palette Swapping

Change your entire color scheme:

Open Effects → Remap Colors

Colors are auto-detected

Map each color to its new value

Preview the transformation

Apply when satisfied

Example: Convert a green forest to autumn colors:

  • Green → Orange
  • Light green → Yellow
  • Dark green → Brown

Character Style Changes

Convert between character styles:

Open Effects → Remap Characters

Characters are auto-detected

Map standard characters to block characters (or vice versa)

Preview and apply

Example mappings:

FromToEffect
#More solid
@Textured
.Visible dots
-Box drawing

Adding Texture with Scatter

Subtle Texture

Add organic feel without overwhelming:

Open Effects → Scatter

Select Noise pattern

Set Strength to 15-25%

Enable Blend Colors

Apply

Retro Halftone

Create a vintage print look:

Open Effects → Scatter

Select Bayer 2×2 pattern

Set Strength to 40-60%

Disable Blend Colors for sharper pattern

Apply

Smooth Dithering

For gradient-heavy artwork:

Open Effects → Scatter

Select Bayer 4×4 pattern

Set Strength to 30-45%

Enable Blend Colors

Apply

Combining Effects

Effect Order Matters

Apply effects in this sequence for best results:

  1. Levels - Tonal range adjustments
  2. Hue & Saturation - Color adjustments
  3. Remap Colors - Targeted color changes
  4. Remap Characters - Character substitutions
  5. Scatter - Texture (always last)
Warning

Applying Scatter before color effects can produce unexpected results because the texture pattern interferes with color operations.

Recipe: Cinematic Look

Levels: Increase Shadows to 15, decrease Highlights to 240

Hue & Saturation: Saturation -15, Hue +10 (slight teal)

Scatter: Noise at 10% with Blend Colors

Recipe: 8-bit Retro

Remap Colors: Reduce to 8-16 colors

Scatter: Bayer 2×2 at 50%

Levels: Increase Shadows to 30

Recipe: Horror/Dark

Levels: Increase Shadows to 40, Mid-tones to 0.8

Hue & Saturation: Saturation -40, Hue toward red (-30)

Scatter: Noise at 20%

Timeline Mode Effects

Applying to All Frames

For animations, use Timeline Mode:

Open any effect

Enable Apply to all frames

Configure settings

Apply

All frames receive identical adjustments, maintaining consistency.

Frame-by-Frame Variation

For effects that vary over time:

Apply effect to specific frames only

Use different settings on different frames

Create gradual transitions manually

Example: Fade to grayscale

  • Frame 1-5: Full color (no effect)
  • Frame 6: Saturation -20
  • Frame 7: Saturation -40
  • Frame 8: Saturation -60
  • Frame 9: Saturation -80
  • Frame 10: Saturation -100

Advanced Techniques

Color Grading

Professional color grading workflow:

Start with Levels for tonal range

Adjust Mid-tones for midtone balance

Use Hue & Saturation for overall color direction

Apply Remap Colors for specific color adjustments

Add subtle Scatter for texture

Creating Silhouettes

Open Levels

Increase Shadows input significantly (200+)

Decrease Highlights input to clip more values

Apply

Subject becomes dark silhouette against background.

Posterization Effect

Reduce color gradients to flat zones:

Remap Colors: Map similar colors to single colors

Levels: Increase Contrast significantly

Result: Poster-like flat color regions

Tips and Best Practices

Info

Pro Tip: Create before/after comparisons by duplicating your project, applying effects to one, and comparing.

Preview Strategy

  1. Make changes with preview active
  2. Toggle preview off to see original
  3. Compare until satisfied
  4. Only then click Apply

Iteration

  • Apply effects in small steps
  • Test between each change
  • Undo and try different values
  • Save milestones as session files

When Less is More

Effects that work well subtle:

  • Shadows/Highlights input: 10-30 point adjustment
  • Saturation: ±20
  • Hue shift: ±15 for correction, larger for stylization
  • Scatter: 10-30% for texture

Troubleshooting

Colors Look Wrong

  • Check if multiple effects are stacked
  • Reset and start fresh
  • Apply effects in recommended order

Effect Not Visible

  • Increase strength/amount
  • Check preview is enabled
  • Verify the right frames are selected

Unexpected Results

  • Undo and try different order
  • Apply one effect at a time
  • Check Timeline Mode setting

Next Steps

Now that you've mastered effects:

  1. Experiment with combining different effects
  2. Create presets by documenting your favorite settings
  3. Export your polished work
  4. Share with the community

Quick Reference

EffectUse For
LevelsTonal range, shadows, highlights, gamma
Hue & SaturationColor shifts, saturation, grayscale
Remap ColorsPalette swaps, color replacement
Remap CharactersCharacter style changes
ScatterTexture, dithering, retro effects