Tutorial: Advanced Effects
Master ASCII Motion's effects system to enhance your artwork with professional-quality color grading, texture, and transformations.
What You'll Learn
- Using the effects system effectively
- Color correction techniques
- Creating specific visual styles
- Combining effects for complex results
- Effects workflow best practices
Prerequisites
- Complete Pixel Art Basics
- Complete Creating Animations
- Understand the Effects System
Effects Philosophy
Effects are most powerful when used subtly. Small adjustments often have the biggest impact.
Non-Destructive Workflow
Before applying effects:
- Save your project as a session file
- Duplicate frames if experimenting
- Use preview before committing
- Remember Ctrl+Z to undo
Color Correction
Making Art Pop
Use Levels to increase visual impact:
Creating Mood
- Hue & Saturation: Shift Hue toward orange (+15 to +30)
- Hue & Saturation: Increase Saturation (+10 to +20)
- Levels: Adjust Mid-tones slightly up (1.1-1.2)
Result: Golden hour, cozy feeling
Grayscale Conversion
Create a monochrome version:
Character and Color Remapping
Palette Swapping
Change your entire color scheme:
Example: Convert a green forest to autumn colors:
- Green → Orange
- Light green → Yellow
- Dark green → Brown
Character Style Changes
Convert between character styles:
Example mappings:
| From | To | Effect |
|---|---|---|
| # | █ | More solid |
| @ | ▓ | Textured |
| . | ░ | Visible dots |
| - | ─ | Box drawing |
Adding Texture with Scatter
Subtle Texture
Add organic feel without overwhelming:
Retro Halftone
Create a vintage print look:
Smooth Dithering
For gradient-heavy artwork:
Combining Effects
Effect Order Matters
Apply effects in this sequence for best results:
- Levels - Tonal range adjustments
- Hue & Saturation - Color adjustments
- Remap Colors - Targeted color changes
- Remap Characters - Character substitutions
- Scatter - Texture (always last)
Applying Scatter before color effects can produce unexpected results because the texture pattern interferes with color operations.
Recipe: Cinematic Look
Recipe: 8-bit Retro
Recipe: Horror/Dark
Timeline Mode Effects
Applying to All Frames
For animations, use Timeline Mode:
All frames receive identical adjustments, maintaining consistency.
Frame-by-Frame Variation
For effects that vary over time:
Example: Fade to grayscale
- Frame 1-5: Full color (no effect)
- Frame 6: Saturation -20
- Frame 7: Saturation -40
- Frame 8: Saturation -60
- Frame 9: Saturation -80
- Frame 10: Saturation -100
Advanced Techniques
Color Grading
Professional color grading workflow:
Creating Silhouettes
Subject becomes dark silhouette against background.
Posterization Effect
Reduce color gradients to flat zones:
Tips and Best Practices
Pro Tip: Create before/after comparisons by duplicating your project, applying effects to one, and comparing.
Preview Strategy
- Make changes with preview active
- Toggle preview off to see original
- Compare until satisfied
- Only then click Apply
Iteration
- Apply effects in small steps
- Test between each change
- Undo and try different values
- Save milestones as session files
When Less is More
Effects that work well subtle:
- Shadows/Highlights input: 10-30 point adjustment
- Saturation: ±20
- Hue shift: ±15 for correction, larger for stylization
- Scatter: 10-30% for texture
Troubleshooting
Colors Look Wrong
- Check if multiple effects are stacked
- Reset and start fresh
- Apply effects in recommended order
Effect Not Visible
- Increase strength/amount
- Check preview is enabled
- Verify the right frames are selected
Unexpected Results
- Undo and try different order
- Apply one effect at a time
- Check Timeline Mode setting
Next Steps
Now that you've mastered effects:
- Experiment with combining different effects
- Create presets by documenting your favorite settings
- Export your polished work
- Share with the community
Quick Reference
| Effect | Use For |
|---|---|
| Levels | Tonal range, shadows, highlights, gamma |
| Hue & Saturation | Color shifts, saturation, grayscale |
| Remap Colors | Palette swaps, color replacement |
| Remap Characters | Character style changes |
| Scatter | Texture, dithering, retro effects |