Scatter Effect

The Scatter effect adds dithering patterns and noise to your ASCII art, creating texture and visual interest. It's particularly useful for adding organic feel or retro aesthetics.

Overview

Scatter works by applying pattern-based modifications to your artwork:

  • Four pattern types to choose from
  • Adjustable strength for subtle or dramatic effects
  • Blend colors option for color mixing
  • Live preview to see changes in real-time
Info

Scatter is based on dithering techniques used in traditional graphics processing, adapted for ASCII art.

Using the Scatter Effect

Open Effects → Scatter from the menu

Select a pattern type

Adjust strength to taste

Toggle blend colors if desired

Preview and apply

Pattern Types

Noise Dithering

Pseudo-random noise pattern that creates a natural, organic texture.

Characteristics:

  • Position-based (deterministic, same input = same output)
  • Natural, organic appearance
  • Breaks up color banding
  • No visible repetition

Best for:

  • Photographs converted to ASCII
  • Natural textures
  • Gradients
  • Avoiding visible patterns

Bayer 2×2

A 2×2 repeating matrix pattern with a classic halftone look.

Characteristics:

  • Visible, structured pattern
  • 4 distinct threshold levels
  • Checkerboard-like structure
  • Retro/vintage aesthetic

Best for:

  • Retro effects
  • 2-8 color palettes
  • Newspaper/comic book look
  • High contrast images

Bayer 4×4

A 4×4 repeating matrix pattern, smoother than 2×2.

Characteristics:

  • Less visible than 2×2
  • 16 distinct threshold levels
  • Smoother color transitions
  • Professional halftone look

Best for:

  • Professional halftone printing style
  • 8-16 color palettes
  • Smooth gradients
  • Medium-detail work

Gaussian

Gaussian-distributed noise for natural variation.

Characteristics:

  • Bell-curve distribution
  • More natural than uniform noise
  • Concentrates changes near similar values
  • Subtle, organic effect

Best for:

  • Natural texture
  • Soft effects
  • Subtle color variation
  • Atmospheric effects

Parameters

Strength

ValueEffect
0-20%Subtle, barely visible
20-40%Light texture
40-60%Moderate effect
60-80%Strong dithering
80-100%Maximum effect
Info

Start with lower values and increase gradually. A little scatter often goes a long way.

Blend Colors

When enabled:

  • Colors are mixed rather than replaced
  • Creates smoother transitions
  • More natural-looking results
  • Better for gradients

When disabled:

  • Colors are replaced wholesale
  • Sharper, more distinct pattern
  • Better for retro/pixel art look
  • Clearer pattern visibility

Workflow Examples

Add Texture to Flat Colors

  1. Open Scatter effect
  2. Select Noise pattern
  3. Set Strength to 15-25%
  4. Enable Blend Colors
  5. Apply

Result: Subtle organic texture without changing overall appearance

Retro Halftone Effect

Open Scatter effect

Select Bayer 4×4 pattern

Set Strength to 40-60%

Disable Blend Colors for sharp pattern

Apply

Natural Photo Texture

For ASCII art converted from photos:

  1. Select Noise or Gaussian pattern
  2. Enable Blend Colors
  3. Set Strength to 20-30%
  4. Apply for natural variation

Pattern Comparison

PatternVisibilityRegularityBest Use
NoiseLowRandomNatural texture
Bayer 2×2HighOrderedRetro/visible
Bayer 4×4MediumOrderedProfessional
GaussianLowRandomSoft effects

Timeline Mode

Apply scatter to all frames:

  1. Enable "Apply to all frames"
  2. Configure pattern and strength
  3. Click Apply
  4. All frames receive the same scatter effect
Info

For animations, Timeline Mode ensures consistent texture across all frames.

Combining with Other Effects

Apply effects in this sequence for best results:

  1. Levels - Brightness/contrast
  2. Hue & Saturation - Color adjustments
  3. Remap Colors - Color replacement
  4. Remap Characters - Character changes
  5. Scatter - Texture (last)
Warning

Applying Scatter before color adjustments may produce unexpected results as the scatter pattern can interfere with color operations.

With Color Effects

  • Apply color adjustments first
  • Then add scatter for texture
  • Scatter works with the colors as they are

With Character Effects

  • Remap characters before scatter
  • Scatter modifies final character set
  • Order affects final appearance

Tips

  • Start subtle - Begin with low strength (15-25%)
  • Match the style - Use Bayer for retro, Noise for natural
  • Preview often - Toggle preview to compare
  • Consider context - Heavy scatter on some elements, none on others
  • Save first - Backup before applying major scatter effects

Troubleshooting

Effect Too Strong

  • Reduce strength value
  • Try a different pattern
  • Enable Blend Colors for softer results

Pattern Too Visible

  • Switch from Bayer to Noise or Gaussian
  • Reduce strength
  • Enable Blend Colors

Colors Look Wrong

  • Check Blend Colors setting
  • Ensure color effects were applied first
  • Verify strength isn't too high