Scatter Effect

The Scatter effect displaces cells randomly using dithering patterns. It creates texture, noise, and organic visual interest.

Parameters

Strength

RangeDefaultEffect
0–40050Maps to 0–10 cells of displacement. Higher values scatter cells farther from their original positions.

Scatter Type

PatternDescription
NoisePseudo-random noise — natural, organic texture with no visible repetition
Bayer 2×22×2 repeating matrix — visible checkerboard structure, retro aesthetic
Bayer 4×44×4 repeating matrix — smoother than 2×2, professional halftone look
GaussianGaussian-distributed noise — bell-curve displacement, subtle and organic

Seed

RangeDefaultEffect
0–9999RandomDeterministic seed for Noise and Gaussian patterns. Same seed produces the same scatter. Bayer patterns are position-based and ignore the seed.

Blend Colors

ValueEffect
Off (default)Displaced cells replace destination cells entirely
OnColors are mixed with the canvas background, creating smoother transitions
Info

When Blend Colors is enabled, the effect uses the canvas background color for blending. Set your canvas background color before applying for accurate results.

Keyframing

Strength and seed support numeric interpolation. Scatter type and blend colors use hold interpolation.

Pattern Comparison

PatternVisibilityRegularityBest Use
NoiseLowRandomNatural texture, gradients
Bayer 2×2HighOrderedRetro effects, high contrast
Bayer 4×4MediumOrderedProfessional halftone
GaussianLowRandomSoft, atmospheric effects

Tips

  • Start with low strength (50–100) and increase gradually
  • Bayer patterns produce visible structure; Noise/Gaussian are more organic
  • Use seed keyframing to animate the scatter pattern over time
  • Blend Colors works best with gradient-heavy artwork