Turbulent Noise Generator

The Turbulent Noise generator creates animated procedural noise patterns using mathematical algorithms. These patterns can be used for backgrounds, textures, or organic-looking motion.

Overview

Turbulent Noise generates smooth, organic-looking patterns that evolve over time. Different noise algorithms produce distinct visual characteristics, from smooth clouds to cellular structures.

Animation Settings

Noise Type

TypeDescription
Perlin NoiseClassic smooth noise with gentle gradients. Creates cloud-like, organic patterns
Simplex NoiseSimilar to Perlin but with fewer directional artifacts. Slightly more natural appearance
Worley (Cellular) NoiseCreates cell-like patterns resembling bubbles, stones, or biological structures

Noise Properties

Base Frequency

RangeDefaultDescription
0.1-8.0Scale of the noise pattern
  • Lower values (0.1-1.0) create large, sweeping features
  • Higher values (2.0-8.0) create finer, more detailed patterns

Think of this as "zoom level" - lower frequencies are zoomed in, higher frequencies show more detail.

Octaves

RangeDefaultDescription
1-6Number of noise layers combined

Each octave adds finer detail at half the scale of the previous:

  • 1 octave - Simple, smooth noise
  • 3-4 octaves - Good balance of smoothness and detail
  • 6 octaves - Maximum detail, more complex patterns

More octaves create richer textures but may reduce contrast.

Visual Adjustments

Brightness

RangeDefaultDescription
-1.0 to 1.00Overall brightness offset
  • Negative values darken the pattern
  • Positive values brighten the pattern
  • Zero leaves brightness unchanged

Contrast

RangeDefaultDescription
0.0-4.01.0Intensity of light/dark differences
  • Below 1.0 - Flatter, more muted patterns
  • 1.0 - Natural contrast
  • Above 1.0 - More dramatic light/dark separation
  • High values (3-4) - Extreme contrast, approaching black/white

Evolution

Evolution Speed

RangeDefaultDescription
0.1-10.0How fast the pattern changes over time
  • Low values (0.1-1.0) create slow, subtle movement
  • Medium values (2-4) create gentle flowing motion
  • High values (5-10) create rapidly changing patterns

The noise pattern smoothly morphs from frame to frame based on this speed.

Random Seed

Controls the starting state of the noise generator. Same seed with same settings produces identical patterns.

Noise Type Comparison

PropertyPerlinSimplexWorley
AppearanceSmooth cloudsSmooth, less grid-likeCellular, bubble-like
Best forBackgrounds, fogOrganic texturesStone, cells, bubbles
PerformanceGoodBetterGood
CharacterSoft gradientsNatural flowDistinct boundaries

Workflow Tips

Smoke/Fog Effect

  1. Use Perlin or Simplex noise
  2. Low Base Frequency (0.3-0.8)
  3. 3-4 Octaves
  4. Low Contrast (0.5-0.8)
  5. Slow Evolution Speed (0.5-1.5)

Bubbling/Cellular

  1. Use Worley noise
  2. Medium Base Frequency (1-2)
  3. 2-3 Octaves
  4. High Contrast (1.5-2.5)
  5. Medium Evolution Speed (2-4)

TV Static

  1. Use Simplex noise
  2. High Base Frequency (5-8)
  3. 1 Octave only
  4. Maximum Contrast (3-4)
  5. High Evolution Speed (8-10)

Flowing Water

  1. Use Simplex noise
  2. Medium-low Base Frequency (0.8-1.5)
  3. 4-5 Octaves
  4. Natural Contrast (1.0-1.2)
  5. Medium Evolution Speed (2-3)

Abstract Background

  1. Any noise type based on desired look
  2. Very low Base Frequency (0.2-0.5)
  3. 2-3 Octaves
  4. Adjust Brightness for mood
  5. Very slow Evolution Speed (0.2-0.5)

Combining with Mapping

Turbulent Noise is especially effective with creative character and color mapping:

  • Character density mapping - Dense characters for bright areas, sparse for dark
  • Gradient color palettes - Smooth color transitions follow the noise patterns
  • Dithering - Character dithering adds texture to the noise output